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Check if the position is win or not


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So how do u wanna check? I can help but before accepting, I need to know the plan

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  • 11 months later...
On 7/9/2021 at 11:36 AM, NgocTranTL2910 said:

So how do u wanna check? I can help but before accepting, I need to know the plan

I'm tryinga script but I think I'mdoing something wrong, canyou help me?

//Bc Game Hash Dice聽

var config = {
聽baseBet: { label: "base bet", value:
currency.minAmount, type: "number" },
聽 //payout: { label: "payout", value: 2, type: "number" },
聽 minChange: { label: "min change", value: 1, type:
"number" },
聽 聽maxChance: { label: "max cahge", value:98, type:
"number" },
聽 stop: { label: "stop if bet >", value:1e8, type: "number" },
聽 balanceRisk: { label: "balance risk %", value: 100, type:
"number" },
聽 targetProfit: {label:'Target-Profit-Stop; value: 1000,
type:'number'},
聽 targetBalance: {label:'Target-Balance-Stop; value:
1000, type:'number'},
聽 onLoseTitle: { label: "On Lose", type: "title" },
聽 onLoss: {
聽 聽 label: "",
聽 聽 value: "reset",
聽 聽 type:"radio",
聽 聽 options: {聽
聽 聽 聽 { value: "reset", label: "Return to base bet" },
聽 聽 聽 { value: "increase", label: "lncrease bet by (loss
multiplier)" },
聽 聽 },
聽 },
聽 lossStreak: { label: "loss streak", value:2, type: "number"
},
聽lossMultiplier: { label: "loss multiplier", value: 2, type:
"number" },
聽 onWinTitle: { label: "On Win", type: "title" },
聽 onWin: {
聽 聽 label: "",
聽 聽 value: "reset",
聽 聽 type: "radio",
聽 聽 options: {
聽 聽 聽 { value: "reset", label: "Return to base bet" },
聽 聽 聽 { value: "increase", label: "increase bet by (win
multiplier)" },
聽 聽 },
聽 },
聽 winStreak: { label: "win streak", value: 2, type: "number"
},
聽 winMultiplier: { label: "win multiplier", value: 2, type:
"number" },
};

var run = false;
//var bet = currency.amount/config.divider.value;
var bet = config.baseBet.value;
var basebet = bet;
var startTime = new Date();
var timestring = ";
var roundWins = 0;
var roundLosses = 0;
var chance = Math.random() * (config.maxChance.value 聽聽
- config.minChance.value) + config.minChance.value;
var currentProfitt = 0;
var currentProfittt = 0;
var curProf = 0;
var profitTotal = 0;
var balance = currency.amount;
var lastbalance = balance;

function main (){
聽 run = true;
聽 var currentBet = config.baseBet.value;
聽 game.onBet = function () {
聽 聽 聽 聽 //balance = currency.amount;
聽 聽 聽 聽 //if(balance >= lastbalance) lastbalance = balance;
聽 聽 聽 聽 chance = Math.random() *
(config.maxChance.value - config.minChance.value) +
config.minChance.value;
聽 聽 //game.bet(currentBet;
config.payout.value).then(function (payout) {
聽 聽 聽 聽 game.bet(currentBet,
(99/chance).toFixed(4)).then(function (payout) {
聽 聽 聽 聽 聽 聽 聽 聽 /*
聽 聽 聽 聽 聽 currentProfit += curProf;
聽 聽 聽 聽 聽 if (currentProfitt >= currentProfittt) {
聽 聽 聽 聽 currentProfittt = currentProfittt;
聽 聽 聽 聽 聽 聽 聽 聽 currentBet = config.baseBet.value;
聽 聽 聽 聽 聽 聽 聽 聽 roundWins = 0;
聽 聽 聽 聽 聽 聽 聽 聽 roundLosses = 0;
聽 聽 聽 聽 聽 }
聽 聽 聽 聽 聽 */
聽 聽 聽 聽 聽 聽
聽 聽 聽 聽 聽if (payout > 1) {
聽 聽 聽 聽 聽 聽 聽 聽 聽balance += currentBet*99/chance-currentBet;
聽 聽 聽 聽 聽 聽 聽 聽 聽profitTotal += currentBet*99/chance-
currentBet;
聽 聽 聽 聽 聽}else{
聽 聽 聽 聽 聽 聽 聽 聽 聽balance -= currentBet;
聽 聽 聽 聽 聽 聽 聽 聽 聽profitTotal -= currentBet;
聽 聽 聽 聽 聽}
聽 聽 聽 聽 聽if(balance >= lastbalance) lastbalance = balance;

聽 聽 聽 聽if (payout > 1) {
聽 聽 聽 聽 聽 聽 聽 聽 聽curProf = currentBet*99/chance-currentBet;
聽 聽 聽 聽 聽 聽 聽 聽 聽roundWins++;
聽 聽 聽 聽 聽if (config.onWin.value === "reset") {
聽 聽 聽 聽 聽 聽currentBet = config.baseBet.value;
聽 聽 聽 聽 聽} else {
聽 聽 聽 聽 聽 聽//currentBet *= config.winMultiplier.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽if (roundWins % config.winStreak.value === 0) 聽
{
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet *= config.winMultiplier.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽}
聽 聽 聽 聽 聽}
聽 聽 聽 聽 聽log.success(
聽 聽 聽 聽 聽 聽"We won, so next bet will be " +
聽 聽 聽 聽 聽 聽 聽currentBet +
聽 聽 聽 聽 聽 聽 聽" " +
聽 聽 聽 聽 聽 聽 聽currency.currencyName
聽 聽 聽 聽 );
聽 聽 聽 } else {
聽 聽 聽 聽 聽 聽 聽 聽 curProf = -currentBet;
聽 聽 聽 聽 聽 聽 聽 聽 roundLosses++;
聽 聽 聽 聽 if (config.onLoss.value === "reset") {
聽 聽 聽 聽 聽 currentBet = config.baseBet.value;
聽 聽 聽 聽 } else {
聽 聽 聽 聽 聽 //currentBet *= config.lossMultiplier.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 if (roundLosses % config.lossStreak.value ===
0) {
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet *= config.lossMuliplier.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 }
聽 聽 聽 聽}
聽 聽 聽 聽log.error(
聽 聽 聽 聽 聽"We lost, so next bet will be " +
聽 聽 聽 聽 聽 聽currentBet +
聽 聽 聽 聽 聽 聽" " +
聽 聽 聽 聽 聽 聽currency.currencyName
聽 聽 聽 聽 );
聽 聽 聽 }
聽 聽 聽 聽 聽
聽 聽 聽 聽 聽currentProfitt += curProf;
聽 聽 聽 聽 聽if (currentProfitt >= currentProfittt) {
聽 聽 聽 聽currentProfittt = currentProfitt;
聽 聽 聽 聽 聽 聽 聽 currentBet = config.baseBet.value;
聽 聽 聽 聽 聽 聽 聽 roundWins = 0;
聽 聽 聽 聽 聽 聽 聽 roundLosses = 0;
聽 聽 聽 聽 聽}
聽 聽 聽 聽聽
聽 聽 聽 聽 聽if (currentBet < config.baseBet.value) {
聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet = config.baseBet.value
聽 聽 聽 聽 聽}
聽 聽 聽 聽聽
聽 聽 聽 聽 聽var stoplevel = (100-
config.balanceRisk.value)*lastbalance/100;
聽 聽 聽 聽 聽 if(balance - currentBet < stoplevel){
聽 聽 聽 聽 聽log.error(
聽 聽 聽 聽 聽 聽"Balance Risk " + currentBet + "Stop"
聽 聽 聽 聽);
聽 聽 聽 聽game.stop();
聽 聽 聽}

聽 聽 聽if (currentBet > config.stop.value) {
聽 聽 聽 聽log.error(
聽 聽 聽 聽 聽"Was about to bet " + currentBet + " which triggers 聽聽
the stop"
聽 聽 聽 聽 );
聽 聽 聽 聽 game.stop();
聽 聽 聽 }

聽 聽 聽 聽 聽 if (currentBet > balance) {
聽 聽 聽 聽 log.error(
聽 聽 聽 聽 聽 "Loss " + balance + "which triggers the stop"
聽 聽 聽 聽 );
聽 聽 聽 聽 game stop();
聽 聽 聽 聽}

聽 聽 聽 聽 聽if (profitTotal >= config.targetProfit.value) {
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽//bet =
currency.amount/config.divider.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 log.success('Target Profit ' +
(profitTotal).toFixed(8) + ' ' + currency.currencyName);
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 game.stop();
聽 聽 聽 聽 聽}

聽 聽 聽 聽 聽if (balance >= config.targetBalance.value) {
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽//bet =
currency.amount/config.divider.value;
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 log.success('Target Balance ' + balance + ' '
+ currency.currencyName);
聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 game.stop();
聽 聽 聽 聽 聽}

聽 聽));
聽);
}

setinterval(function(){
聽 聽 var cur = new Date();
聽 聽 var t = Math.floor((cur - startTime) / 1000);
聽 聽 var hour = Math.floor(t / 3600);
聽 聽 if (hour < 10) hour = '0' + Math.floor(t / 3600);
聽 聽 t = t % 3600;
聽 聽 var minutes = Math.floor(t / 60);
聽 聽 if (minutes <10) minutes = '0' + t % 60;
聽 聽 聽 聽 if(run) timestring = 'PlayTime ' + hour + ':' + minutes + ':' + seconds + ' ';
聽 聽 聽 聽 else timestring = ";
},'1000');

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