xuanbinhnguyen Posted July 4, 2021 Share Posted July 4, 2021 I want to聽聽Check if the order is win or not For Example: It is on the second position and i want to check it is win or not to add the script? who can help me? Thanks so much Link to comment Share on other sites More sharing options...
NgocTranTL2910 Posted July 9, 2021 Share Posted July 9, 2021 So how do u wanna check? I can help but before accepting, I need to know the plan Link to comment Share on other sites More sharing options...
Pkpehlgshwb Posted July 9, 2022 Share Posted July 9, 2022 On 7/9/2021 at 11:36 AM, NgocTranTL2910 said: So how do u wanna check? I can help but before accepting, I need to know the plan I'm trying聽a script but I think I'm聽doing something wrong, can聽you help me? //Bc Game Hash Dice聽 var config = { 聽baseBet: { label: "base bet", value: currency.minAmount, type: "number" }, 聽 //payout: { label: "payout", value: 2, type: "number" }, 聽 minChange: { label: "min change", value: 1, type: "number" }, 聽 聽maxChance: { label: "max cahge", value:98, type: "number" }, 聽 stop: { label: "stop if bet >", value:聽1e8, type: "number" }, 聽 balanceRisk: { label: "balance risk %", value: 100, type: "number" }, 聽 targetProfit: {label:'Target-Profit-Stop; value: 1000, type:'number'}, 聽 targetBalance: {label:'Target-Balance-Stop; value: 1000, type:'number'}, 聽 onLoseTitle: { label: "On Lose", type: "title" }, 聽 onLoss: { 聽 聽 label: "", 聽 聽 value: "reset", 聽 聽 type:"radio", 聽 聽 options: {聽 聽 聽 聽 { value: "reset", label: "Return to base bet" }, 聽 聽 聽 { value: "increase", label: "lncrease bet by (loss multiplier)" }, 聽 聽 }, 聽 }, 聽 lossStreak: { label: "loss streak", value:2, type: "number" }, 聽lossMultiplier: { label: "loss multiplier", value: 2, type: "number" }, 聽 onWinTitle: { label: "On Win", type: "title" }, 聽 onWin: { 聽 聽 label: "", 聽 聽 value: "reset", 聽 聽 type: "radio", 聽 聽 options: { 聽 聽 聽 { value: "reset", label: "Return to base bet" }, 聽 聽 聽 { value: "increase", label: "increase bet by (win multiplier)" }, 聽 聽 }, 聽 }, 聽 winStreak: { label: "win streak", value: 2, type: "number" }, 聽 winMultiplier: { label: "win multiplier", value: 2, type: "number" }, }; var run = false; //var bet = currency.amount/config.divider.value; var bet = config.baseBet.value; var basebet = bet; var startTime = new Date(); var timestring = "; var roundWins = 0; var roundLosses = 0; var chance = Math.random() * (config.maxChance.value 聽聽 - config.minChance.value) + config.minChance.value; var currentProfitt = 0; var currentProfittt = 0; var curProf = 0; var profitTotal = 0; var balance = currency.amount; var lastbalance = balance; function main (){ 聽 run = true; 聽 var currentBet = config.baseBet.value; 聽 game.onBet = function () { 聽 聽 聽 聽 //balance = currency.amount; 聽 聽 聽 聽 //if(balance >= lastbalance) lastbalance = balance; 聽 聽 聽 聽 chance = Math.random() * (config.maxChance.value - config.minChance.value) + config.minChance.value; 聽 聽 //game.bet(currentBet; config.payout.value).then(function (payout) { 聽 聽 聽 聽 game.bet(currentBet, (99/chance).toFixed(4)).then(function (payout) { 聽 聽 聽 聽 聽 聽 聽 聽 /* 聽 聽 聽 聽 聽 currentProfit += curProf; 聽 聽 聽 聽 聽 if (currentProfitt >= currentProfittt) { 聽 聽 聽 聽 currentProfittt = currentProfittt; 聽 聽 聽 聽 聽 聽 聽 聽 currentBet = config.baseBet.value; 聽 聽 聽 聽 聽 聽 聽 聽 roundWins = 0; 聽 聽 聽 聽 聽 聽 聽 聽 roundLosses = 0; 聽 聽 聽 聽 聽 } 聽 聽 聽 聽 聽 */ 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽if (payout > 1) { 聽 聽 聽 聽 聽 聽 聽 聽 聽balance += currentBet*99/chance-currentBet; 聽 聽 聽 聽 聽 聽 聽 聽 聽profitTotal += currentBet*99/chance- currentBet; 聽 聽 聽 聽 聽}else{ 聽 聽 聽 聽 聽 聽 聽 聽 聽balance -= currentBet; 聽 聽 聽 聽 聽 聽 聽 聽 聽profitTotal -= currentBet; 聽 聽 聽 聽 聽} 聽 聽 聽 聽 聽if(balance >= lastbalance) lastbalance = balance; 聽 聽 聽 聽if (payout > 1) { 聽 聽 聽 聽 聽 聽 聽 聽 聽curProf = currentBet*99/chance-currentBet; 聽 聽 聽 聽 聽 聽 聽 聽 聽roundWins++; 聽 聽 聽 聽 聽if (config.onWin.value === "reset") { 聽 聽 聽 聽 聽 聽currentBet = config.baseBet.value; 聽 聽 聽 聽 聽} else { 聽 聽 聽 聽 聽 聽//currentBet *= config.winMultiplier.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽if (roundWins % config.winStreak.value === 0) 聽 { 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet *= config.winMultiplier.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽} 聽 聽 聽 聽 聽} 聽 聽 聽 聽 聽log.success( 聽 聽 聽 聽 聽 聽"We won, so next bet will be " + 聽 聽 聽 聽 聽 聽 聽currentBet + 聽 聽 聽 聽 聽 聽 聽" " + 聽 聽 聽 聽 聽 聽 聽currency.currencyName 聽 聽 聽 聽 ); 聽 聽 聽 } else { 聽 聽 聽 聽 聽 聽 聽 聽 curProf = -currentBet; 聽 聽 聽 聽 聽 聽 聽 聽 roundLosses++; 聽 聽 聽 聽 if (config.onLoss.value === "reset") { 聽 聽 聽 聽 聽 currentBet = config.baseBet.value; 聽 聽 聽 聽 } else { 聽 聽 聽 聽 聽 //currentBet *= config.lossMultiplier.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 if (roundLosses % config.lossStreak.value === 0) { 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet *= config.lossMuliplier.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 } 聽 聽 聽 聽} 聽 聽 聽 聽log.error( 聽 聽 聽 聽 聽"We lost, so next bet will be " + 聽 聽 聽 聽 聽 聽currentBet + 聽 聽 聽 聽 聽 聽" " + 聽 聽 聽 聽 聽 聽currency.currencyName 聽 聽 聽 聽 ); 聽 聽 聽 } 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽currentProfitt += curProf; 聽 聽 聽 聽 聽if (currentProfitt >= currentProfittt) { 聽 聽 聽 聽currentProfittt = currentProfitt; 聽 聽 聽 聽 聽 聽 聽 currentBet = config.baseBet.value; 聽 聽 聽 聽 聽 聽 聽 roundWins = 0; 聽 聽 聽 聽 聽 聽 聽 roundLosses = 0; 聽 聽 聽 聽 聽} 聽 聽 聽 聽聽 聽 聽 聽 聽 聽if (currentBet < config.baseBet.value) { 聽 聽 聽 聽 聽 聽 聽 聽 聽currentBet = config.baseBet.value 聽 聽 聽 聽 聽} 聽 聽 聽 聽聽 聽 聽 聽 聽 聽var stoplevel = (100- config.balanceRisk.value)*lastbalance/100; 聽 聽 聽 聽 聽 if(balance - currentBet < stoplevel){ 聽 聽 聽 聽 聽log.error( 聽 聽 聽 聽 聽 聽"Balance Risk " + currentBet + "Stop" 聽 聽 聽 聽); 聽 聽 聽 聽game.stop(); 聽 聽 聽} 聽 聽 聽if (currentBet > config.stop.value) { 聽 聽 聽 聽log.error( 聽 聽 聽 聽 聽"Was about to bet " + currentBet + " which triggers 聽聽 the stop" 聽 聽 聽 聽 ); 聽 聽 聽 聽 game.stop(); 聽 聽 聽 } 聽 聽 聽 聽 聽 if (currentBet > balance) { 聽 聽 聽 聽 log.error( 聽 聽 聽 聽 聽 "Loss " + balance + "which triggers the stop" 聽 聽 聽 聽 ); 聽 聽 聽 聽 game stop(); 聽 聽 聽 聽} 聽 聽 聽 聽 聽if (profitTotal >= config.targetProfit.value) { 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽//bet = currency.amount/config.divider.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 log.success('Target Profit ' + (profitTotal).toFixed(8) + ' ' + currency.currencyName); 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 game.stop(); 聽 聽 聽 聽 聽} 聽 聽 聽 聽 聽if (balance >= config.targetBalance.value) { 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽//bet = currency.amount/config.divider.value; 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 log.success('Target Balance ' + balance + ' ' + currency.currencyName); 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 聽 game.stop(); 聽 聽 聽 聽 聽} 聽 聽)); 聽); } setinterval(function(){ 聽 聽 var cur = new Date(); 聽 聽 var t = Math.floor((cur - startTime) / 1000); 聽 聽 var hour = Math.floor(t / 3600); 聽 聽 if (hour < 10) hour = '0' + Math.floor(t / 3600); 聽 聽 t = t % 3600; 聽 聽 var minutes = Math.floor(t / 60); 聽 聽 if (minutes <10) minutes = '0' + t % 60; 聽 聽 聽 聽 if(run) timestring = 'PlayTime ' + hour + ':' + minutes + ':' + seconds + ' '; 聽 聽 聽 聽 else timestring = "; },'1000'); Link to comment Share on other sites More sharing options...
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